My New Conclusions: Number 1: You might have underestimated power of neutron launchers to kill ships before they disengage; not a single kinetic battleship had disengaged in the first 20 tests when they won. Neutron Sweeping: 48000: 5 Neutron Sweep colossus weapon Colossi; Completed the Colossus Project; Pacifist; Either: Spiritualist; If Utopia DLC: Mind over Matter So far I've been looking at combining disruptors and plasma throwers-- would this be more effective than purely plasma throwers, despite the lower damage rating? And what should I equip with point defense and missiles/torpedoes? Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. 2. Also kinetics sucks now. Sprinkle some PD for defense and baby you got s. 0 open-beta-2 (df65) What version do you use? Steam What expansions do you have. Real life navies don't just sail around with nothing but Aircraft Carriers afterall. 9, where plasma is slightly OP due to all weapons and armor working differently back then. That just shows, that thise ship types are good. For M, S and L slots separately. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 415K subscribers in the Stellaris community. Core components. All rights reserved. #14. ; About Stellaris Wiki; Mobile viewAt the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. View this video if you want to lea. These are also easily moddable via its file, see #Tiers . I exchanged some plasma throwers for point defence and strike crafts, which seemed to increase the longevity of my fleet. This article is for the PC version of Stellaris only. Ships. Stellaris Wiki Active Wikis. If you check the wiki youll see most of the tier 1 to 5 lasers and kinetics are near identical (lasers bonus vs armour, better accuracy. Just combine the anchorages with spaceport buildings that improve defense or sensor range and defense platforms. Your goal is to bring peace to the galaxy through a misguided lense of superior galactic benevolence. Full Disruptor fleets can be a thing, but the issue is raw DPS. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. Right now, this is the ship to beat when it comes to kickass ship design. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Corvettes. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. © Valve Corporation. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Use the interceptor section and equip it with 3 plasma throwers, 2 armor, and 1 afterburner for increased evasion unless Enigmatic Encoders are available, which give a +20% boost in evasion. I've only ever seen an AI doomstack once, and it was from a federation before 2. It's good by itself, but doesn't lead to other more advanced weapons. a laser and a plasma thrower, and the last slot in the back kinetic arty, the carrier battleship is kinda the same but with giga canon and strikecraft, the titan in my fleet has the -20% shild debuff, so i went a bit more for anti armor and hull. These sorts of builds allow for a respectable scope of damage against balanced ships, and can be very easily adjusted to fair better against heavily shielded, or entirely unshielded opponents. I use corvettes until battleships are available and by that point I either use Giga cannon with neutron launchers or tachyon. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Any tips on what situation/role which weapon class wins out?As it says. Plasma and Coilguns are early-game tech that's holding back this ship design. Carrier ai can increase that and thus can increase engagement range. 1. T2 plasma throwers. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. 18 less) and 5. 2. Cheats. Ship. I've only faced the unbidden, and they were easy compared to this. Weapon components. That way, you have significant bonuses against all three 'health bars' of a fleet. When setting your defence stations up to deal with long range (hangar, missiles / torps, L-slot weapon), medium range (M-slot weapons like plasma thrower, auto-gun / rail gun - no wait, not those as you didn't want more guns - laster) and short range (point-defence / flak, all the other weapons including missiles) you will be able to fight your. #2. The advantage is that you can build some useful buildings that are not fleet logistics thingies. 维护费:0. energy weapons are ok, but mostly situational (you should only ever use plasma throwers vs armor and neutron torpedoes vs shields), and you really can't go wrong with kinetic. Personally, I always found Stellaris's armies to be a bit bland, lacking variety. plasma cannon is better but costs more power. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc. Ship. This page was last edited on 14 October 2017, at 11:48. UV Laser). So just get blue lasers and go. thrower->uv, accelerator->x-ray, cannon->gamma. Ship designer. I seem to have a problem with battles, I am losing to 10k with 15k stacks with terrible wepaons tech (my lvl 5 kinetic battaries agaisnt lvl 1 plasma throwers for example). I actually run pure Armor Carrier Battleships. All of hte alien ships I have seen so far use both armor and shields, so if I understand right, what I should be doing is putting both plasma throwers and disrupters on the same ship, so that the. Prethoryn too time-consuming and boring. Stellaris Wiki Active Wikis. This Weapon MUST have a Flamer Barrel or it will no longer be a Plasma Thrower. Strike craft hits small a lot of times. i take these over the standard missiles/lasers/MA because they only have two upgrades. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. 6 (Ironman Version) Please consider using "turbo laser" star wars-like laser effect instead of a continous stream of energy. Jun 1, 2016; Add bookmark #8. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. 1 Mass Driver If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. 6. 3 Adjustable Power Levels of Melting Destruction while using this Combined Mode. Stellaris. Neutron sweep. Power Usage: How much power the weapon wiAs it says. Content is available under Attribution-ShareAlike 3. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. This guide will be updated with every major stellaris patch being released. ; About Stellaris Wiki; Mobile viewCarrier cruiser spam is exceptionally powerful mid-game if the enemy doesn’t have any screeners, I find. Plasma. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. General Damage is best done bye Gauss Cannons. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. - Plasma Throwers - Proton Launchers - Space Torpedoes - Swarmer Missiles Other weapon technologies remain normal technologies. As it says. Business, Economics, and Finance. They're using 1. Plasma throwers are good for that, but those are usually mid-game cruiser+ weapons. 4 Lance 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The plasma launchers make great medium slot weapons to balance all the autocannons so you have two very powerful weapons that will rip shields, tear armor, and completely. Plasma is only useful if you have a way to increase its hit chance through aux fire controls and a line computer system, it's tracking's not great either. Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. Early-to-mid-game, cruisers with medium slot plasma and a hangar are OP. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. ago. I cannot afford this right now, and I don't know how to change it. Core components. 1. 花费:68. In terms of just increasing ship survivability, id do low hp shields with high regeneration and a lot of armor. Ship. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Contents. 0 open-beta-2 (df65)] Autodesign arms bastion citadel with t1 kinetics instead of swarmer missiles or plasma throwers Game Version Orion v3. But the autocannons and plasma throwers are a dead end branch of tech, and really only have use on smaller ships-. Ship designer. Tailor to your enemy. Easy, plasma. Ship. I sworn to personally dismantle every damn bolt of the fucking rusters with my plasma thrower that day. They are extremely effective against shields but highly ineffective against armor. 伤害:72-150. Stellaris. It's the only weapon with less than 100 range to have a minimum range, and most weapons with minimum range have 120 or more maximum. The Plasma thrower line is analogous to the Autocannon line. starrynite120 May 21, 2017 @ 2:44am. in the end i think plasma may still be better overall but gammas are probably worth including in some respect. 0%. Stellaris Wiki Active Wikis. The best weapon vrs Armor is Plasma 3. They weren't particularly fast, at least at T1, but they weren't slow, either. Plasma Throwers (2x M, 2x S) limp along to cut through the same defenses in 88. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Description: Separate Plasma Cutter Mode (Left Click) and Flame Thrower Mode (Right Click). 2. Thread starter Lucius Confucius; Start date Apr 3, 2022; Jump to latest Follow Reply. My current income is 400 energy and 900 minerals. This article is for the PC version of Stellaris only. Stellaris cheats and commands. 3. Plasma is an evolutionary dead end. ParasiteX May 21, 2017 @ 2:55am. [deleted]Ultimately went Kinetic on Battleships and Plasma on cruisers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. How do I survive. Add in some PD if the enemy uses missiles (but not. Number 2 (and most important): if you haven’t considered increasing range (through admirals, juggernauts, doctrine, ship computers,. Any tips on what situation/role which weapon class wins out?As it says. 200% damage against shield. Lasers on the other hand are required to unlock. Ships. ago. Until you get Torpedo. Corvettes has very large evasion so you need lasers against them for extra tracking, and accuracy. Intercepting the missiles is one thing, and as your fleets close distance you will shoot down less and less of them as missiles work even better close range than they do from a distance. 能源消耗:-10. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Half of the swarm has an autocanon while the rest has a plasma thrower. Once in combat, strike craft leave the hangars and fly to their target, from which they utilize their short firing range. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Content Update 3. Cruisers - distance 50 - plasma thrower on L cannon, and 2 of the M cannons with the other being a coil gun This a pretty decent ship design, although you really want to be transitioning towards Proton Launchers and Kinetic Batteries. Let the little shits take away the shields, leaving your battleships to pound the rest into scrap. 3 Plasma Launcher 2. Now yes, it's Stellaris and we can just say "new meta - XL battleships with Carrier core and line computer ftw" and yes you can even design an artillery battleship that isn't awful (as long as you don't mix kinetic weapons with plasma due to the range differences) but when the best way to use a titan (which can't have a line computer) is to not. Ship designer. As for the main station itself, it seems to me the AI is always picking a combination of missiles, lasers, disruptors, kinetic weapons like the railgun and plasma throwers; most of them are in the medium range. 18 days - but if you allow for an M. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Lost a war and been subjugated by the overlord. This is the Ironman version of ASB (Amazing Space Battles) meaning it is fully achievement compatible. Stellaris Wiki Active Wikis. Ships. Strike craft hits small a lot of times. Weapon components. If you only have lasers at least get something that is good vs shields. How soon you can start shooting. Countering missile fleets in the current game is about mixing PD in with enough of a counter to their defenses to cut their ships down as quickly as you can. It showed medium plasma throwers installed even though I had researched plasma cannon, a much better weapon. 等离子发射器 (Plasma Throwers) 解锁:在鼠标浮层中查看. 2 Ancient Cavitation Collapser 2. Any tips on what situation/role which weapon class wins out?As it says. Ship. Nice. 9 ‘Caelum’ Patch Notes, and Ask Us. Also plasma is better than laser. increases chance of technologies from given category. Weapon components. Same thing applies to Plasma throwers, their pretty good at damaging heavily armored targets such as battleships. When would I use a laser instead of a plasma thrower? Right now I use lasers for smaller ships only because I like the way they look in combat. Orbital Energy Conversion: very strong early tech because it is cheap to build (75 minerals) but offers 3 energy for 0 POP. Depends on the enemy’s defenses. Paradox. Store Mods Forum Launcher Mods Forum LauncherIf they're not using point-defence, you could counter them with a lot of missile weapons, which are longer range and pack a heavy punch that ignores shields. 4 spudwalt • Voidborne • 1 yr. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. R5: I made a simple overview of the flow of resources in the new economy. Feb 2 @ 1:28am Stations use terrible weapons. That is why the plasma throwers aren’t showing up. Ships. 5x Fanatic Militarist; 1. Making you pick a development path e. 2. Compatible with Stellaris V3. Autocannons to strip shields quickly so my bigger ships can do more damage, and a plasma so that they can still do damage to stuff with armour. Ascension perks. 6. Better Army Types. Ships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Mods Used: Extra Ship Components 3. 7 and 3. Well if you have shield bypassing torpedoes and armour bypassing plasma throwers, your plasma throwers will still need to burn through their shields before they can actually do damage top their. Plasma is better against all things except corvettes. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Give your best units plasma weapons while your rookies get the old laser. Weapon components. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Autocannons are good on corvettes. Aesclepius713 • Machine Intelligence • 3 yr. Store Mods Forum Launcher Mods Forum LauncherEnergy-eating plasma beings would be a bit redundant with that. Stellaris Wiki Active Wikis. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. Granting a lot chance for disengage. full armor damage. Increased the power consumption, cost, and damage of Plasma weapons to differentiate them more from other energy weapons. Their plasma projectiles are even deadlier. Shield Cons. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ships. 4 Lance 2. Ship designer. Stellaris uses technology card system - that means that each time a technology is researched, a player is given a choice to research one of the N available technologies. Energy req. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Fighters get shot down, missle get intercepted, plasma and disrupters. Weapon components. Any tips on what situation/role which weapon class wins out?Description version 2. This page was last edited on 14 October 2017, at 11:48. In addition, the guide will also feature loadouts that are tailored specifically for dealing with the End-game Crisis events. once you have them you can forget that lasers are a thing. The thing is the plasma throwers rate of fire has a huge hidden effect on your dps. They destroyed the one fleet I have after about 70k (not included in the 300-400K) of the fleet went down. This mod is a work in progress and currently has 22 armies. . Fighters get shot down, missle get intercepted, plasma and disrupters. I. So im planning to kill the ether drake with a 40k fleet of ten battleships (plasma throwers and tayton lances) and 51 cruiser with plasma throwers, is that safe? Last edited by Azedeco ; Feb 21, 2017 @ 12:43pmPlasma throwers and kinetic artillery is very strong, for example. Gamma Lasers: tech. That just shows, that thise ship types are good. 416K subscribers in the Stellaris community. Ship self repair is either from space borne aliens, admirals, or living metal (and ok, there’s a shroud reward too). It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Ships. And at least it sounds plausible. ② Plasma Throwers 75->93. Plasma and Coilguns are early-game tech that's holding back this ship design. Ships. Weapon components. Alternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). Doctrine: Fluid Fleet Templates. Their fleet composition is 8/8/8/8 and mine was 0/2/8/81, does this. 1225 points of average damage, but much worse vs shields (9. Ship designer. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 1. Creating ships. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Best all purpose weapons are arguably kinetics. They can expand, so block them off if you don't want them to. Content is available under Attribution-ShareAlike 3. plasma doesn't have a hard dependency, but the chance for plasma throwers to show up as a pick is twice as high when you have red lasers. Plasma Cannons: tech_plasma_3: Plasma Throwers: tech_plasma_1: Plasma Thrusters: tech_thrusters_3: Plasteel Materials:. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. Plasma Throwers: tech_plasma_1. Core components. This article is for the PC version of Stellaris only. Some people skip laser research to get plasma weapons early on but this is hard to pull off. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. Using level 1 sensors to avoid the sensor accuracy buffs I tested small plasma throwers (82% accuracy) and got the following: corvettes with 40% evasion: 51% hit rate corvettes with 20% evasion: 75% hit rateA radical idea might even be to make the anti-armour weapons (artillery and plasma) only exist at M and L sizes and remove S slot armour. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. It has extremely high hull and point-defenses,. 034. Maybe there is something I am missing, like certain tech paths that only open up after you research into certain Monster's techs, because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and. 1. Neutron/Proton Torps are okay but I still prefer 3 S on my Corvettes. 3 and was established from the information provided in this meta-tech tree:. Core components. The best weapons are a combination of driver and lasers. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. Noble. Summoning events. bigger and bigger mass throwers and making it less of a Rock Paper Scissors would enhance the game I feel. No name yet: fanatic militarist, egalitarian aquatics. More information can be found in Stellaris Dev Diary #293. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Plasma is an evolutionary dead end. Beat the Unbidden and be the story of century. Ships. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. • 1 yr. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 3. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. What matters is numbers and timing. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Design doesn't matter early on. Based on information provided on the wiki, here is a summary of what affects the weight of technologies (the probability of drawing the card for a given tech): scientist expertise in certain category. Content is available under Attribution-ShareAlike 3. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. 1 Laser 2. 2. A searchable list of all technology codes from Stellaris. Stellaris. 2. the corvettes are pretty much there to swarm things keeping them engaged further from my harder hitting ships and to strip shields. Stellaris countering mechanics in combat are very useful to know when dealing with Endgame Crysis or similar entities, and that applies here as well. Hence we can look at the coverage that these two ships of the line carry: The hybrid bomber class deals better with a spread of enemies at low numbers, but performs poorly when outnumbered by escorts. If your weapon can oneshot the enemy from 50% HEALTH, then they have 0 chance to disengage. All empires will have. ago. Stellaris. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Particles - Tier 4. The red sensors with antimatter reactors and blue thrusters with level 3 hyperdrive. Plasma has -75% to shields and +100% armor and +50% hull. Ship. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. bigger and bigger mass throwers and making it less of a Rock Paper Scissors would enhance the game I feel. Ship designer. Core components. 2000. It is a myth that everything between corvettes and battleships is useless. 3 Arc Emitter 2. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. The reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. I generally switch to plasma/ripper auto cannons on corvettes by late game. Ship. This is a searchable and complete list of Stellaris technologies and their IDs. Laser are good to an extent. Weapon components. 2. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. Core components. Choose weapons that ignore or are more effective against the enemy’s ship design. Below are some things to consider when trying to figure out how to build strike craft in stellaris. So you have to get them anyways. Ship designer. Plasma Throwers 5000: 2 Plasma Thrower Blue Lasers Base: 75 Modifiers. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Each fleet has:From personal experiance: Early game: 5 lasers, 5 drives, 5 missle, 5 anti missle. Core components. Two doomstacks in the war, one consisting of the federation fleet, a second from the strongest member of the federation (ketlings). Stellaris Dev Diary #312 - 3. Long range L rail and plasma go along great, because the rail will, in theory, take out the shields before the plasma gets into range. Pvp is played mostly with destroyers and some cruisers. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 2. Their accuracy ratings are the same. Weapon components. Component: Medium Plasma Thrower Component: Small Plasma Thrower. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Paradox. 类型:能量. So in my opinion the giga canon is really the way to go. A friend and I started playing a multiplayer game of vanilla Stellaris, no DLC or mods, and everything was going fine until we went to war against an…Plasma throwers and Tachyon lances both pierce armor, but putting them both on the same ship largely negates the benefits of one over the other. 136.